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BladePro needs Photoshop 3.0 or an equivalent to present the image
preview. With some other paint programs, the filter will still
work, but there will be no preview.
Click the dice button a few times until you see something that
you like.
Click OK. The progress bar will appear, and then your selection
will have a new 3-D look.
The controls
Bring the filter back and take a look at the controls. On left
are a popup menu and several sliders.
Shape: Choose the shape of the bevel from this popup menu. Choose from
straight, curved, up-and-down, and doubled forms.
Radius: The width, in pixels, of the beveled edge. If this is more than
half the width of the widest partof the selection, no area will
be left unbeveled.
Height: Larger values here give the bevel a steeper appearance. Positive
values cause the selection to rise out of its background, and
negative values make it sink in.
Smoothness: Larger values reduce the rippled appearance of the bevel. (If
you want the kind of smoothing found in earlier versions of BladePro,
set Smoothness to zero.) |
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bevel shapes |
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Texture: The slider specifies the amount of texturing, if any. Positive
values make the texture rise out of the bevel, negative ones make
it sink in.
Gloss: Controls the shininess. Zero gives a chalky appearance; higher
numbers are glossier.
Glare: Controls the size of the glossy highlight.
Reflection: Controls how much the selection reflects the Environment graphic.
If you don't want any reflection at all, turn this slider down
to zero.
Glassiness: Gives the selection a glassy rather than opaque appearance.
The color of the original image becomes the color of the glass.
Caustic: For glassy selections, this slider controls the brightness of
the caustic highlight that appears opposite the light source.
The tiny square just to the right of the slider lets you choose
prismatic or white caustics.
Iridescence: Controls the strength of iridescent coloration, and Iri colors
controls the choice of colors.
Together, Caustic and Iridescence reproduce the effect that gives
soap bubbles their colors: if light is reflected from two surfaces
separated by a very thin, transparent layer, interference colors
will appear.
Tarnish: puts dull, matte color in the concave parts of the surface.
The color-button just to the right of the slider lets you change
the tarnish color.
The light angle controls are the two grey spheres. To change the placement of a light,
drag the small blue dot to a new position. Best results come from
placing the light somewhere in the upper half of the ball.
Nearby are two color-buttons for changing the lights' colors. If you want to turn a light
completely off, set its color to black.
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built-in textures

color button
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The next column of controls has an assortment of buttons and pictures
concerned with texture and reflections.
Texture popup menu: Choose the texture you want. The first item is 'no texture';
the next eleven items are built-in textures; and the last item
is the custom texture.
You can use any greyscale BMP file as a custom texture. To do
this, select the custom texture item from the popup menu, and
use the file browser you'll then see to choose a picture. BladePro
will load the picture and use it as a texture.
Below is the texture graphic. Clicking on it is another way you can load a new texture file,
and you can reposition the texture by dragging it with the mouse.
Texture files are "height fields" and describe the shape of a
surface: black is low, white is high, grey is in between. BladePro
comes with several texture files in its 'environments and textures
' folder, and you can make your own. They can be as large as 256
by 256 pixels (larger ones will be squeezed to fit) and the right
edge should wrap seamlessly around to the left, and the top to
the bottom.
Right below the texture graphic is the texture zoom slider, that lets you scale the texture up or down by a factor of 16.
Next is the environment graphic: When Reflection is on, Blade will produce mirrorlike reflections
of the environment graphic. Just click on the graphic and you
can load any BMP file as an environment. You can find several
samples in the 'environments and textures' folder that came with
BladePro.
If you don't want your selection to be reflective, turn the reflection
slider down to zero.
Some of the example environments, like 'gold', appear to contain
their own light source coming from the top left. If that conflicts
with your design plan, you can spin the environment with - amazingly
enough - the environment spinner button, so that it better matches
the rest of the lighting. This button is the one with the little
curly arrow on it. |
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texture popup

texture graphic

texture zoom

environment graphic with spinner button
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Dice This randomizes the settings. Click it as much as you want to
see different effects.
Glue mode: Lets you combine the sun with the underlying image in various
ways. Modes other than "normal" produce special effects. "Composite"
is useful: it makes the sun opaque, and everything else brightens
the underlying image.
Plus % and minus buttons: If the selected image area is larger than the preview
are, these buttons will let you zoom in and out . You can also
reposition the preview by dragging it around; your cursor will
turn into a hand.
Auto Preview: When this box is checked, the preview automatically updates
whenever you move any control. Turn it off if you want to save
time.
Load preset: BladePro comes with some presets, which are files containing
settings. To load one, click this button and browse for a preset
file.
Save preset: When you make an effect you like, click this button to save
the settings in a file.
Important: The presets expect their texture and environment files to be
in the 'environments and textures' folder. If presets fail to
load properly, BladePro will ask you where that folder is. The
Installing it section of this guide, above, explains in more detail.
Three more buttons:
OK: Applies the effect to your image.
Cancel: Dismisses the filter, and leaves the image unchanged.
Register: Allows you to type in a registration code. |
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glue mode

Load preset (top)
and save preset |
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Five effects you can try
1. A web button |
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Suppose you want to make a web button that has the word "Go" on
it.
In your paint program, paint an area in some neutral color. With
your text tool, make the word "Go" in green.
Using your favorite selection tool, with antialiasing turned on,
select a a button-shaped area around the word.
Bring up BladePro. Click the Load button (it looks like a CD with
a blue triangle pointing from it) . Navigate to your 'environments
and textures' folder and open the preset called 'button, basic'.
After the preset loads, the preview should show your button with
a basic bevel effect.
Play with the controls. The Radius control changes the width of
the bevel. The Shape, Height, and Texture controls, in particular,
let you make the most useful changes.
Click OK. There's your button.
For a more sophisticated effect, make a button as above but without
the word "Go". Instead, make a blank button. Then, in a new layer,
make a selection in the shape of the word "Go" and use BladePro
to make the word look like gold; use the preset called called
'gold, basic'. Last, settle the word "Go" on the button by giving
it a drop shadow. |
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2. A ruby |
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Make a selection with some straight sides and fill it with ruby-red.
Bring up BladePro and decide how you want your ruby to look.
Adjust the Shape and Radius and Height to produce a shape with
some internal edges in it.
Rubies are glassy, so set Glassiness to about 90. You want it
to appear sparkly and reflective, so set Gloss to about 50, Glare
to 50, Reflection to 75. Choose an environment with flattering
colors in it: 'Rum' is nice.
To increase sparkle further, turn Caustic up to 60 to produce
a highlight away from the light. Even better, use both light sources:
move the second one to about the 2 o'clock position, and set its
color to creamy-yellow.
Introduce more variety of color by turning Iridescence to about
15 and putting the Iri Colors slider somewhere in a pink-and-yellow
region.
Subtle texture will make your ruby look best. Click the texture
graphic and load the texture file called 'ripples2'. Set the Texture
slider to something between 10 and 30, and experiment with the
Texture Zoom until you like the result.
Click OK. There's your ruby.
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3. A glassy logo |
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Use your text tool to write a word in 50% gray, using a large,
husky font - say, Gill Sans Bold at 100 pt.
Make sure the text is selected, and call up BladePro. Load the
'rainbow glass' preset. The word should now appear as glass with
a bright rainbow caustic.
Play with the controls. Try a white caustic, or a different environment,
or a different degree of glassiness or reflectivity.
Click OK if you like the effect.
If you want to experiment with colored glass, cancel out of the
filter, and use your paint tools to paint each letter a different
color. Moderately saturated tones at about half of full brightness
work best. Then go back into the filter and see how the colored
glass looks.
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4. Tarnished metal |
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Select a region of your image, and call up BladePro.
Load the preset called 'old copper'. The important elements here
are 100% reflection of a coppery environment, a wavy texture,
some pale green tarnish like corroded copper, and a light source
at the upper left, which matches the light in the environment
map.
If the real light and the light in the environment don't match,
the tarnish will look wrong. If you want, try moving the light
source and spinning the environment to see how they need to be
in sync.
The tarnish collects in the concave parts of the surface, so it
will react to the scale and height of the texture, as well as
the crevices in some of the bevel shapes. Try changing those settings
and the tarnish amount and color to see how they interact.
Try some other combinations: the environment 'city' with black
tarnish looks like dirty silver. The 'dull steel' environment
with brick-red tarnish looks like rust; strange tarnish colors
like magenta give a surreal effect.
Good textures to use with tarnish are 'scales', 'pits', 'crackle',
and 'dimples'. And try the preset called 'my tailpipe' to see
a oxidized metal effect that uses tarnish and iridescence together.
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5. Iridescent surfaces |
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Select a part of your image, and call up BladePro, and load the
preset called 'ski goggles 1'.
The selection reflects a nearly colorless environment, but the
iridescence adds plenty of color to the result. The Iridescence
slider controls the strength of the added color, and the Iri Colors
slider decides the range of possible hues.
The final outcome of colors will react to the shape of the bevel
and the strength of the texture, so try changing those settings
to get a feel for how the colors change. Basically, the more strongly
sloped the surface gets, the wider variety of colors it will have.
The Iri Colors slider produces assorted effects. At zero, iridescence
disappears. At very small values, about 7, surfaces become dull
brown, like slightly oxidized metal. At 12, you have an anti-reflective
coating. Soap bubbles are about 25, and higher values give the
hues you see in ski goggles and sunglasses.
Adding a very small amount of iridescence can create attractive
variation in hue in any effect. Check out the preset 'my tailpipe'
and change its iridescence settings to see what's possible.
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Converting presets between Mac and Windows
BladePro for Macintosh can use presets and textures created for
use with the Windows version. Just drag-and-drop .q9q and .bmp
files onto the "BladePro Converter" app. It's on the CD and you
can find it here too.
BladePro for Windows can use preset files created by BladePro
for Macintosh. Just follow these steps:
1. Add the suffix ".q9q" to the preset file's name.
2. Identify the texture and environment files used by the preset.
Use your paint software to convert them to ".bmp" format, and
put them in your "environments and textures" folder on your Windows
machine. |
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Hints
Selections with an antialiased edge will yield vastly better results
than ones with hard edges. Most paint programs have an option
to create an antialiased edge for text-shaped and freehand selections.
If you find that the textures look grainy, try setting your monitor
to 24-bit (millions of colors) mode rather than 16-bit (thousands
of colors) mode.
The environment and texture graphics can be any BMP file at all,
and you can use your paint software to make your own. Included
with BladePro are...
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Twenty-two environments
2am
bronze sunset
cheap gold
city
copper
Curacao
driftwood
dull steel
glitter
gold
hillside
island
la-la land
puffy
red copper
road
rum
sea & sky
tinsel
watery
white chrome
winter
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Eighteen textures
burrs
cow
crackle
crumples
dendrites
dimples
fibrous
grass
lumps
pits
plaster
ringlets
ripples2
ruffles
scales
silk
tumor
turbulence |
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Several Extra Texture Packs are available for free - check http://www.flamingpear.com/textures.html .
If you want to make your own metal environments, it aids realism
to make the bright parts slightly bluer and the dark parts slightly
redder than your base hue.
If you want to produce a scene with shiny objects in front of
some backdrop, you can use a small (64x64 pixels or so) version
of the backdrop as your environment map. This way the shiny objects
will match their background. There's an example of this at http://www.flamingpear.com/bladex1.html .
Constructing a 3-D shape from a selection's edge results in a
slightly ripply surface, so reflections tend to have fine striations
in them. For that reason, the best results come from environments
with contrasty ramps of color and a bare minimum of detail. Take
a look at the included samples to get an idea.
You can use bevels with a small radius and negative height to
create a chiseled edge.
BladePro can be used purely as a texture generator; just set Bevel
Height to zero, and reduce Radius to the minimum. Try this using
the texture 'dimples' and some tarnish.
You can make your own textures: dark areas are low, bright areas
are high. Try this recipe:
Find an interesting piece of a some image.
Use the cloning brush to make a roughly square, roughly homogenous
chunk
Gaussian Blur by about 0.5 pixels
Adjust->Auto Levels
Use the highpass filter on it, radius 4 to 8 pixels
Adjust->Auto Levels again
Wrap the edges of the selection to make a seamless tile.
Try inverting the grey values of the whole image. If the picture
becomes generally darker, then use the inverted picture. That
way, positive settings of the texture slider will produce bumps,
and negative settings pits. |
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Version History
Version 2.1.4 June 1999
Improves compatibility with non-Adobe paint programs.
Version 2.1.2 January 1999
Improves the smoothness control. When smoothness is set to 0,
the result is the same kind of smoothing found in version 2.095.
Version 2.1 December 1998
Adds a smoothness control and displays the name of the current
preset file.
Version 2.0.8v November 1998
Fixes one cause of a crash that occurs when BladePro is run under
Windows98 in combination with non-Adobe paint programs and certain
printer drivers. Also improves the appearance of magnified textures.
Version 2.0.8u November 1998
Fixes incorrect bevel shape at the bottom of selection.
Version 2.0.8t November 1998
Dispels "Filter requested invalid data" messages from Corel Photopaint.
Version 2.0.8s October 1998
Improves stability.
Version 2.0.8m May 1998
Improves stability.
Version 2.0.8j April 1998
Fixes strange settings which appear the very first time BladePro
is run.
Version 2.0.8i April 1998
Fixed incorrect colors that occured when using the filter in a
layer.
Version 2.0.8h March 1998
Improves compatibility with Photoshop 3.0.
Version 2.0.8f March 1998
The first public release of BladePro for Windows.
Version 2.0.8 November 1997
A maintenance release which relieves the nagging not enough memory
messages which were especially common on 68K computers. Processing
speed is slightly faster, and there are new environments and presets.
Version 2.0.1 October 1997
First release as BladePro. Adds several new controls: two colored
lights, iridescence, glassiness, caustic highlights, and tarnish.
Zoomable, movable custom textures; spinning environments. Adds
savable settings files, reduces striations in bevel shapes, and
makes the preview zoomable and draggable. |
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How to Register
What to do with the registration code included in your purchase:
- From within your paint program, bring up the filter.
- You will be prompted to enter your registration code. You'll
find it on the cover of the printed manual..
(If there no such prompt occurs, it means somebody has already
input the code on this particular computer, and so you're already
finished.)
- Type your code into the blank.
- Click OK.
- A thank-you message will appear. You're done.
For current information on international distributors of BladePro,
please visit the Flaming Pear international page. |
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